internal static readonly State[][] 
StateArrayTempate = 
new[] { 
new[] { State.Error, State.Error, State.Error, State.Error, State.Error, State.Error, State.Error, State.Error, State.Error, State.Error }, 
new[] { State.ObjectStart, State.ObjectStart, State.Error, State.Error, State.ObjectStart, State.ObjectStart, State.ObjectStart, State.ObjectStart, State.Error, State.Error }, 
new[] { State.ArrayStart, State.ArrayStart, State.Error, State.Error, State.ArrayStart, State.ArrayStart, State.ArrayStart, State.ArrayStart, State.Error, State.Error }, 
new[] { State.ConstructorStart, State.ConstructorStart, State.Error, State.Error, State.ConstructorStart, State.ConstructorStart, State.ConstructorStart, State.ConstructorStart, State.Error, State.Error }, 
new[] { State.Property, State.Error, State.Property, State.Property, State.Error, State.Error, State.Error, State.Error, State.Error, State.Error }, 
new[] { State.Start, State.Property, State.ObjectStart, State.Object, State.ArrayStart, State.Array, State.Constructor, State.Constructor, State.Error, State.Error }, 
new[] { State.Start, State.Property, State.ObjectStart, State.Object, State.ArrayStart, State.Array, State.Constructor, State.Constructor, State.Error, State.Error }, 
new[] { State.Start, State.Object, State.Error, State.Error, State.Array, State.Array, State.Constructor, State.Constructor, State.Error, State.Error } };